Misaki sorry for the late reply
As what Nate said, I set wind key to global in a skeleton, but I still need to set them one by one for each skeleton characters.
I need real-time dynamic wind to achieve the effect of multiple trees being blown by the same gust of wind, so is using loop to set each skeleton wind value with the code you gave me a correctly mothed ? What I wish is that a wind object can affect all spine skeleton instead of setting one by one.
I want a global physics system in the game world. For example, if I drag and drop a spine skeleton into the game scene, the skeleton will automatically be affected by the wind and gravity in the scene.
Will the future Unity-runtime have a global automatic physics environment ? Is there such a plan?