Hello!
I'm using Unity URP and runtime is 4.1
and have question about GPU instancing
1.Does GPU instancing improve performance?
2.If it does, is it improving same object and same animation but different animation time?
(Ex. 2 Monster A with A animation, one monster is playing animation in 32 frame key and other monster is playing same animation at 2 frame key)
3.Material I'm using is Universal Render Pipeline/Spine/Sprite
and lighting mode is Lit Universal.
I want to activate GPU instancing but can't find it.
Is there any way to enable GPU instancing in Sprite material?

I could use spine/skeletion lit material.
but I need to apply emmission so only option is sprite lit universal