fshakhverdiyev If your have any advice for me. Please let me know. Thanks! (Flip my character with root bone ScaleX)
Are you flipping the same root bone that you're using as Root Bone
for the RootMotion component? If so, that sounds somewhat problematic to me. I'm not quite sure yet if this shall be supported or whether it poses a theoretical problem.
Please consider flipping via setting Skeleton.ScaleX
or via flipping the GameObject's Transform Scale X value for now.
fshakhverdiyev I fix the issue from zero. I remove root motion completely and remove root key frames from animation. I manually update my Rigidbody velocity in script. I think this is maintainable, predictable and extendable
That's good to hear, thanks for letting us know.