Hi I'm going to have a shadow-of-the-collosus style boss enemy in my game, with the size stretching far otuside the screen limits, with the player gradually climbing on it.
I just want to know whats the best way to approach this from an optimization standpoint. What are the pitfalls?
I plan on using clipping to render only the part thats on screen
I'm using libgdx and Spine 4.1