valahaha [SpineSkin("character/skin", includeNone = true)] public string skinType; I can make a workaround in spine create and empty skin. If someone have a solution i would be happy, there is a big chance that im doing it wrong. Have a nice day
Harald @valahaha Sorry for the troubles and thanks for reporting! This was indeed a bug in the SpineSkin AttributeDrawer which existed for quite some time. We've just pushed a bugfix to the 4.2-beta branch. The includeNone parameter is now no longer ignored and its default value has been changed from includeNone = true to false to keep the existing behavour by default. A new spine-unity 4.2-beta unitypackage is available for download here as usual: https://esotericsoftware.com/spine-unity-download Issue ticket URL for later reference: EsotericSoftware/spine-runtimes2494