When our player is equipping a specific skin, which is made of various parts, the allocation goes up with 6-10Mb/second, and after about 1.5 minute, the Unity editor crashes.
When debugging this, i tried disabling SkeletonAnimation in the inspector, and with that, the allocation increase stopped. So it seems the memory leak is happening within SkeletonAnimation, but I'm not sure if we're doing something wrong when combining the skins, but we're doing it the HairMixAndMatch way.
We have other skins and combinations, that this doesn't happen with, so I'm not sure what is special with this one. Our rig is very complex with many different skins that we combine into clothes/equipment.
Also i tried to update spine runtime to the latest, (We had 2023-12-12 and tried 2024-02-07) but didn't make a difference.
We really need to find a fix for this as soon as possible.
See the attached video. Btw, we're using Graphy to monitor the mem usage.