I know I saw a post briefly referencing this, but I can't for the life of me find it 😛
I am aiming to reduce draw calls in Unity, through either Dynamic Batching or GPU Instancing. I am using the latest stable Spine Pro version & Unity 2022.3.
I have combined all of my skeleton textures to one Atlas, and using one Material. This alone did not impact my high draw calls.
From what I understand, I also need to combine the Unity meshes of the many Spine objects as well. Which led me to look at this asset:
Skinned Mesh Combiner
Disclaimer - I don't expect anyone to spend time researching this! But I thought I would ask, in case someone has insight:
Will this Skinned Mesh Combiner work with Spine Skeletons?