Dukuo, no auto mesh creation, but "set points" makes it really fast. No dates for the runtimes, sorry. Giving out dates is always a curse. I hope skinning will take a week or two, then I can work on runtimes. Runtimes that are relatively easy to implement will be done first, and Unity should be pretty straightforward.
edrache, no lines between mesh keys is a bug, thanks! Offset is only for SRT and color keys ATM, bit of a pain to implement for meshes. 🙂
GreyPhoenix, will look at ghosting and I'll be checking the crash submissions to see if I can figure out what is going on.
Shiu, video looks great! You missed a chance to show mesh vertex box selection (and box deslection) by using ctrl+drag, which I use a lot. People should figure it out though, ctrl+drag is always box selection in Spine. 🙂