Hi Pinky,
I saw in the forum that you are (you or your company) a "Spine + Starling" user so I thought may be I could ask you some/few questions about it because it seems to have few users in the forum.
I'm a dev in a brand new small french studio and we decided to use Spine in our next game. To be honest I'm a bit lost here so I thought that a successful user could help me to start.
We are using Spine + Texture Packer manually, I mean not from Spine because in that case TP won't export an .xml file but an .atlas file.
I have one main concern about Spine, and this is about Skin and multiple Atlases. I don't know how to set-up my Skeleton if I have more than one Skin and more than one Atlases.
May be you have encountered this case in your own Spine experience ? Do you have a tip or may be code example ?
May be the question is stupid but I could use a hand :-)
So if you have the answer or tips, the time and the willing to help I will be very grateful !!!
Thank you