Hi all!
This is the situation I'm currently working with:
I have a project with many skins and one of them, the "protagonist", has all the needed attachments for the hands.
The other skins I created recently and they miss the hands attachments, like here:
The hands are all the same, so what I need to do is just reuse the protagonist's ones in the new skins.
Now, I had a look at this thread previously: A better way to assign things to skins.: p60885
but I decided to create a new one cause I had trouble finding it, and also the other one has different problems in it, while I want to just focus on one thing here.
A quicker way for me to add the same attachments to many skins.
What I need to do at the moment:
- select 1 attachment
- if it's a region, duplicate it, if it's a mesh, create a linked mesh
- select another attachment
- if it's a region, duplicate it, if it's a mesh, create a linked mesh
- repeat until I complete the slot
then
- activate the target skin
- drag and drop all new attachments in their correct skin placeholders
then
- repeat the whole process for all slots that need this (I have 4)
then
- repeat the whole process for all the target skins (I have 5)
done
Ok, it is a bit of a borderline case I admit, cause it's many attachments, in many slots, needed in many skins. :lol:
The new skins could not be created by duplicating the existing ones and preserving the attachments (even by doing that, I would have had to do the same process on other elements cause not everything needed to be preserved the same or some other pieces would still be missing.
I saw Nate mentions something about Import Data to speed up this process but I'm not sure I know what he refers to.
What would be cool to do:
- select all attachments I need to add in the target skins
- click a button in the bottom of the tree, next to duplicate
- select all the skins I want that attachment to go to, from a list
- having the possibility to choose what to do with meshes (linked or not)
- see a warning icon when I'm trying to add that attachment to a skin placeholder that is already populated
done
If there's already a quick way to achieve this result I'm sorry but I don't know it, and obviously am open to learn it.
Thanks for your time!