UE 4.25.3/NoAA/Forward and Deffered Renders
Hi. I`m using the MotionBlur post effect in my project
When i have started to implementing Spine animation to the project I found an error in the work of SpineSkeletonRenderer with the MotionBlur Post effect
MotionBlur Post effect is applying to SpineSkeletonRenderer while moving even if the SpineSkeletonRenderer is fixed(motionless) relative to the Camera
The correct way to work is when motion blur is not applied to objects that are stationary relative to the camera. It works in the right way with Flipbook animations (in video below i use flipbook component for character animation)