Is it possible to use URP 2D + tint black option (to make a game object blink in certain circumstances) at the same time?
I ask because to make a blinkable game object we need to use the shader Skeleton Tint Black and check the box tint black (!). This works fine and I can make a game object blink on Unity during an animation.
However, if I change the shader to
- URP > 2D > Sprite-Lit-Default or;
- URP > 2D > Skeleton-Lit or;
- URP > 2D > Spine > Sprite/Skeleton Lit
the game object can't blink anymore.
Am I missing something or isn't possible?